Showing posts with label haunted house. Show all posts
Showing posts with label haunted house. Show all posts

Thursday, October 24, 2019

Blackout 10 (Haunted House Review)



My last Blackout review ever.

The original and first extreme haunted house experience: Blackout is counting down on their final shows of  their large scale Halloween haunt here in NYC. So this is probably the last time I write about it.

Blackout is like an old friend who wants to reminisce about the old glory days, nostalgia the fuck out of doing wild and crazy shit and immersing yourself in being the protagonist of your own horror movie. It's the originator of WTF, sexual depravity and waiver hesitation. There is nothing like going to a random street in NYC, seeing that door with 3 dots and saying, "Oh shit." Seeing the faces of frightened newbies and relaxed past survivors is mesmerizing. A Blackout experience is a story waiting to be told to friends and having them go "You fuckin did what?"

And so I went again. To get my Blackout on.


And this last run of The Blackout Experience is full of the crazy, the depraved, the WTF and the horror nostalgia of its last 10 years. As a veteran, I classified it as a hits parade of the best it has to offer. For the uninitiated, it can offer an alternative to the traditional HH and give you a merit badge of surviving an "extreme haunted house. It's for these reasons, anybody who is up to the challenge should experience it. 

This years version had all the classics of intense touching, crawling and suffocation. It had scenes from years past resulting in ridiculous interactions with full frontal nudity acting and play acting as a serial killer victim. There was also new scenes of insane which was refreshing. You'll laugh as your jerked around from room to room, you'll have to walk through a landmine of icky and be yelled at to follow instructions to a tee.

The ending will stimulate and then you'll get your party on.

It's always a challenge of what will work and what won't. My perspective on Blackout 10 is that I am clearly jaded and having been through the mass Halloween version and off season haunts so nothing phases me anymore. But I still get thrills and chills every time I go. In retrospect, I now began to appreciate the sheer assembly line dedication of the Blackout team, the actors and everybody who gets this up and running every night they perform.  Each scene/room has Blackout dialing up things to a 10 be it with simulated torture, then dials it back to an interactive format that makes you go WTF, then revs it up again to get all confused.

Blackout is choreographed engineered chaos and horror that will 100% leave its experience like a splinter in your brain.

When I went in 2010, I was a full on horror blogging and haunted house enthusiast. I wanted to challenge myself to to see the most fucked up horror movies and go to fucked up haunted houses.
My memories of going to my first Blackout  were full of dread and happiness when I finished.  To say

I did it was an accomplishment. I survived.

I survived...

the haunted house with a safe word....
the one where you had to sign the waiver...
the one with simulated torture....
the one with sexual imagery....
the one with immersive horror scenes....

That is the legend of horror house lore that is Blackout.

From one of my other reviews, this still holds true.

Blackout Haunted House is the haunted house other haunted houses are afraid of. But it hasn't lost it's edge. Blackout continues to remove you out of your normal world, scars you with  imagery you will have dreams and nightmares about for days to come and if you survive it, welcomes you in becoming part of the scariest and challenging horror events you will ever go through. Because of Blackout, I will never see a haunted house the same way again.  You won't either.  

 The Vitals

Blackout Haunted House Reviews
Blackout Haunted House Walkthroughs
Blackout Haunted House Invite Only, Off Season Winter/Spring Haunt Reviews and Walkthroughs

Thursday, October 17, 2019

Bane Haunted House (Haunted House Review)


There is a a new top dog in NYC for the traditional haunted house. And its name is Bane Haunted House.

In the far west side of Manhattan sits Bane Haunted House and after moving here from Jersey they are now scaring New Yorkers with a dizzying amount of jolly jump scares from some enthusiastic actors and a haunted house maze that was perfectly confusing and so much fun. In the roughly 30 minute or so walkthrough, you'll go through some nicely crafted rooms with actors who are just fuckin ninjas in their stealthiness. It all adds up to a good romp of scary for newbies and a satisfying experience for the hardcore.

So what makes Bane the top dog?

Right before you go in, the personnel gives you some playful banter and when I went, 2 people called MERCY (their safe word which enables patrons to exit after they chicken out). The ticket taker whoops it up and calls out their cowardliness.

They seemingly have a ton of actors in every crevice, window and around every corner. I stood toe to toe with a wedding dressed clothed figure trying to see if she was a mannequin or actor. You can guess which one.

Actors dedicated to their craft, who mock you with glee, who stay in character and tell you your delving into hell and who lie to you about what is going to happen next. You'll get single, double and triple actors getting you scared. When I could talk to the actors, I played along and asked my quirky questions, offered my help and they responded. Fuck, these actors gave it their all and its greatly appreciated.

The room placements are are a solid maze with some rooms with well positioned jump scaring actors and others creatively confusing on where you need to go next. It's this "everything looks the same, where is the fuckin exit?" maze that's damn well done.

You'll get hit with some creative set pieces and even a "little girl" you really don't want to play with. The little nuances of crawling and spinning were nice touches. The ending had me fist pumping as well.

Hopefully Bane is here to stay in the city. It's a top notch haunted house that clearly wants to scare the shit out of you. The actors immersively play along with you, sneak on you with well timed scares and will touch you so you soak in the creepiness. Each room builds to another more terrifying room and it concludes with a definite 360 finale that was super duper fun.

It's a great addition the NYC haunted house scene that won't disappoint. Bane.....

You're the man now the dog.

The Vitals

Friday, October 28, 2016

Gravesend Inn Haunted Hotel (Review)


There isn't a a lot of haunted houses in NYC. Some get infamy like Blood Manor, others are doing different things. However, there is always one every year I seem to never go to that's on various site site lists and that's Gravesend Inn Haunted Hotel. So I decided to trek out DUMBO and finally cross this haunt off my NYC haunted house bucket list because I clearly wasn't going to go to Randalls Island for a boring hayride again.

The Gravesend Inn Haunted Hotel is a very short but fun mini version of Disneyland's Haunted Mansion. It's literally like only 15 minutes if you go slower than continental drift. It's not filled with actors looking to BOO! you but is the result of the craftsmanship of New York City College of Technology students who have created animatronic set pieces and rooms that are as professional as any big amusement park.

A few actors scare you on line (the only annoyance was waiting 45 min for a 15 minute ride) and a few are in the haunt. But it's the motion detected rooms with top notch animatronics and accompanying jolting scares that are quite good.

The rooms all have clearly timed scares and the entire walkthrough is supposed to resemble a hotel, from boiler rooms, to bedrooms, to bathrooms, to a study and to concluding winding pathway leading you out. There is a mix of old school talking props to high tech HD screens. One room was upside down which was awesome.

It won't be scary to a hardened jaded viewer but tweens, teens and the occasional wussy with the rightly timed scare might be screaming.

I think the best part of the haunt is it is supposed to show off the school's entertainment department so as you finally exit you end up in a theater and on 2 big screens see the command and control center time as they scare the unsuspecting guests. One monitor shows the surveillance cameras in all the rooms and the other shows the layout of the haunt and how they guide the crowds.

This was fascinating to see and as you hear the screams from the haunt, you're also seeing the people react to the scares. It's really damn hysterical to see.

All in all, Gravesend Inn uses creativity and education to make a quaint little haunt for kids and teens who want a quick scare in Brooklyn. Because it's so short and only scary for noobs, I'll grade it on a curve and say the Gravesend Inn Haunted Hotel is 3 solid spin kicks.

The Vitals


Sunday, September 18, 2016

House 7A: A Haunted Encounter (Review)

via House 7a Facebook page
I'll admit, it's a bit odd going to a haunted house in September. It's a a bit too warm to get into the Halloween spirit but when a Twitter follower told me about House 7a at Governor's Island I figured I should check it out. It's never to early to get your haunt on.

Funded on Kickstarter House 7A, is a free "daymare" haunt (as it runs form 12pm-5pm) on the island. Groups of 8 enter the very cramped little house 7a complete it's own created mythology. Following a candy path and reading clues dictated by a green light, we find out what has happened to the Crowe family, as it seems the family has a mysterious entity living with them.

Running about 20 min or so House 7a is very atmospheric instead of actors looking to jump scare you. The rooms are carefully staged and each room is crafted with Halloween props to evoke the mystery. From darkened rooms with Satanic writing to daylight rooms with a sense of creepiness it clearly has a Shining like vibe with letters, tape recordings evolving the story.

House 7a has the spirit of an indie DIY haunt. I like it's atmosphere and they describe themselves as a "slow burn" haunt which is 100% accurate. You also get some surprises which is what the people seem to expect these days. But as a free haunt and the fact you'll get walk ons just wanting to go in, 8 people per tour was a but crowded and it seems they wanted to get as many people in so they did tours every half hour. I think if I experienced more of a non rushed walk through and they used some well timed music or simple special effects, it might have been more effective. I was expecting little "dead" kids actors scaring me and other adults and kids in the haunt. Now that would have been crazy scary.

House 7a is an appetizer haunt before we go to the Halloween season. You can sense it's artists doing an artistic haunted house. For what it is, a free immersive art haunt, it works. However if you're looking for a haunted houses that pushes boundaries, you should probably look elsewhere.

In conclusion, House 7a brought me to Governors Island, a place I've never been to oddly enough. So I enjoyed most of my day taking in the Island, eating some food truck vendy food and enjoyed my Saturday afternoon. Going to an early haunted house in Sept was just the proverbial gravy.

The Vitals

Saturday, October 17, 2015

New York Haunted Hayride (Review)


I've been to many haunted hayrides. I've been to Field of Screams (Yay!), Waldorf Estate of Fear (Nay!), Reaper's Revenge (Yay and Nay) and Legends of the Fog. So I think I know what's good and what's not. What's good is when you have those enclosures or barns that the hayride stops in and forces the riders to feel trapped then zapped with what horror the creators thought up. What's good is the actors getting up close and personal, jumping on the tractor and scaring you from well thought hiding spots.

What's bad? Well that can be summed up in one attraction: NY Haunted Hayride.

In a historic ABC Shark Tank episode, Mark Cuban invested something like a million dollars to help expand LA Haunted Hayride. With that new found cash, they headed to NYC this year and I'm not sure where that money went.

Located in Randall's Island, the trek to the hayride is an adventure in itself. You can of course Uber or taxi or drive yourself to Randall's Island, but I decided to take their shuttle which if it wasn't for the pro-Mets fan driver, you could have been a kid being lured by a serial killer in a mysterious white van.

Randall's Island is not the woods. It's home to a psychiatric hospital, a soccer stadium and fields and tons of baseball diamonds. You're going to see the lights from the skyline across the river and hear the rolling of cars from the Triboro bridge. But you work with what you have right?

Well you would think it would be redesigned for an urban environment but somehow they didn't take full advantage of NYC themes and horrors. Why not play on escaped mental patients? NYC underground sickos? But what did we get as an opener? A KISS tribute band.

Say what?

The spookiness of the entrance is indeed fantastic. Smokey ambiance with actors dressed in Silent Hill monster costumes greeted you but the line formation was simply human cattle led to slaughter. You're led to winding lines and then actually lined up as livestock in rent a fence cages. With a NY attitude a woman yelled at us to "not run to the wagon but walk"...saying this multiple times. Some of us are partially educated and I would assume even assholes would understand this. We're not idiots...well not most of us.

The slow ride on this half hour hayride has you pass through the the ominous world of Randall's Island golf center and then you get some odd non scary weirdness. A supposed rock band monsters, clowns who are clowning half ass, an orphanage with "children" and an ending that turns into some sort of gospel choir. Again say what?

In the middle of MY ride, the tractor seemingly got stuck in the mud and the driver had to ask all 20 or so of us riders to exit so he could make a U-turn. I shit you not. At first I thought this was part f the show, but somehow this was in ineptitude of a ride that turned ridiculous. The hobo actor who had sprayed us with supposed germ coughing wanted everybody to sing Happy Birthday as we waited to be reloaded into the wagon. With a highway near us, my friends and I wanted to hail a cab right then and there.

There were other "scares" along the way, most of them boring, unenthusiastic and actors who tried their best to perform but just seemed out of their element. There were a few sets and scenarios I hadn't seen in a hayride before like some caged mutant monsters and some well dressed "You're Next" killers. But nothing I'm writing to Bloody Disgusting about. I get the location was not woodsy but if injected with a NYC vibe of grittiness and city mythos, it might have turned out differently. New Yorkers are a tough people to scare and if you can turn our city dweller fear against us, you're doing your homework. Give us a fucked up scenario and we'll jump like a 10 year old kid.

For first time hay riders and non jaded haunt goers, the thrills were there. Some riders were indeed having a grand old time either screaming in horror/laughter, filming the entire journey on their phone and making one liner quips at the actors. I would assume these people are the target audience for New York's first ever haunted hayride. If you're a noob and a millennial, you may get your haunted hayride fix.

I had heard LA's Haunted Hayride was legendary but I assume NYC is not getting the full package. And that's a shame. With the lack of haunted houses this year, we deserve better.

If you want a daily dose of heart attacks, scares and hold your breath moments, best you watch the Mets play the Cubs in the NLCS.

The Vitals

Friday, October 31, 2014

Ranking Blackout Haunted House 2010-2014


Happy Halloween!

2014 seems to be the year of the extreme haunted house. Mainstream media and sites are covering haunts like Blackout, McKamey Manor, Freakling Bros and others writing articles for and against (mostly against). I've given you the 5 Basic Levels of Haunted Houses. There is just a type of person that loves the extremeness of it all. But as more extreme haunts begin their initial inception, let's talk about the one that seems to have started it all.

Blackout.

Blackout is different each year but it garnered a reputation for it's walk through alone and full body contact touching. People (and you journalists who don't give me credit) have referenced Blackout in these articles but as a Survivor, I'm now ranking the haunted house that other haunted houses hate. These are only the October haunts and they all built up the reputation that this Halloween attraction should be feared. On to the list!



5.) 2014 (House)

The Jaded Viewer says: The first year you didn't go through alone. Less touching more Stanford prison experiment.  It's not as WTF and extreme as previous incarnations but it had some moments.

4.) 2013 (Elements)

The Jaded Viewer says: Blackout expands to LA but gets NYC leftovers. It's the first Blackout where you make choices and it has a theme. Dirty, grimy and full of rough play and nudity. The ending was intense. 

3.) 2010 

The Jaded Viewer says: My first ever Blackout and the first ever Halloween version. It's the one that had me shaking my head and going WTF did I sign up for. Condoms on the floor, full on nudity and complete total pitch black darkness and random touching became normal. One of the very best.

2.) 2011

The Jaded Viewer says: This was the year of the water boarding, the mouth rape, the bloody tampon. The angry naked man chasing me as I saved a girl chained to the floor. This was the year where I was the star of my own horror movie.

1.) 2012

The Jaded Viewer says: Blackout takes extreme to its limits. Punishment both physical and psychological. Naked ballerina, vagina condom, bucket full of shit, orders being yelled and naked girl dentist. This is Blackout working on all cylinders. The apex of Blackout. When people became afraid of what a haunted house could be. Darkness and senses being tested. Safeties were uttered a plenty.

Did you go to any of these haunts? Agree with the rankings? Comment below or on Twitter or The Jaded Viewer Facebook page!

Next up. Ranking the Blackout Off Season haunts!

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Wednesday, October 29, 2014

Reaper's Revenge Haunted House (Review)


I thought I was done with my haunted house road trips. In total, I've been to 7 already this month. But  when opportunity arises to go to 1 more, who am I to say no?

So I found myself near Scranton, PA and with family in tow I dragged them to a haunt that touts itself as America's Best Haunted Attraction. It's a bold strategy Cotton let's see if it pays off for them. And does it?  After going to Reaper's Revenge, it kinda does.

Reaper's Revenge packs a formidable punch in the 4 attractions that it offers. It's a mish mash of a solid haunted hayride, an outdoor maze fool of mischievous carnies and killer clowns, a pitch black maze that seemed to have no end and a quarantine zone that was stellarly executed. Some of the attractions were perfectly executed, others were not but not without the crew trying to make it work which I'll get to.

Overall Reaper's Revenge was a jam packed hour and half of solid haunts mixing in minimalistic creepy with high tech Hollywood special effects. You get a good snack size sampling of all of them for a $35 admission. There's a bon fire and stage as you wait or hang out and you'll be outdoors for most if it. I'll admit I was pleasantly surprised that this haunt seemingly around Scranton used the deep woods to scare the shit out people.

The Haunted Hayride

Reaper's Revenge is one of those rare haunts that forces you to go to each haunt one after the other. You don't get to choose which haunt you go to first or last. You'll pack into a haunted hayride and be with this group as you go along. The hayride was filled with horror monster cameos from a Jason Voorhees, Samara from The Ring and Michael Myers. They offer an option of either being touched or not be touched through all the attractions. If you're a big fat pussy, you can opt to wear a neon green glow in the dark necklace. This necklace seemed to complete the outfit of tween girls wearing Harry Potter scarves and Uggs.

However if you Survivor Up! you'll have the actors get really up close and personal, using chainsaws and jump scaring you as they Ninja up from their hiding places. It seems you can even get them to do your bidding as had my nephew almost get carried away by a chainsaw wielding maniac. There's some good high flying acts during the hayride which is split in 2 (you start off in the hayride and the continue it after you go through the carnival on your way to pitch black). You'll get your standard zombies and moonshine inbred rednecks (I hope they were actually actors, but fuck it's PA right?) Also a few well timed scares like a big ass spider were fuckin awesome.

Lost Carnival

This is a good outdoor maze that utilizes the woods to it's full effect. You'll go through some spooky visuals like roller coasters and a clown fun house. There's a carnival aspect with some potential games to play that come with some sarcastic carnies and some unexpected surprises. There were lots of scares and obstacles I wasn't expecting that even got a hardcore haunted house veteran like myself got me jumping. Even some twins had me singing along. Good stuff.


Pitch Black

I was hoping this would be executed with some nuance awesomeness. However, it seems getting a Saturday crowd through all these attractions, you'll sometimes sacrifice terror for efficiency. Pitch Black is an indoor maze where you'll walk through pitch black darkness. There's a few props  and some actors that will touch you getting you to shiver and scream. But as I went in, we were packed in like cattle and could barely walk through this traffic jam. The staff seemed like they were separating the groups to get people more breathing room but it just didn't work. Good idea, badly executed.

Sector 13

I'll admit. This was probably the best of the mazes at Reaper's Revenge. It's got a good theme (quarantined patrons with infected) and as an outdoor maze the sets and props were well fuckin done.  I think the Ebola jokes were already on peoples minds. Soldiers start you off and mad doctors do a quick check up (I got picked for an unneeded injection). You'll see soldiers patrolling and occupied beds of the infected who seem to have turned into mutant monsters. Good scares come out of all the rooms and from unexpected places. Oh could we be far off from Sector 13 these days?

Final Thoughts

Reaper's Revenge is a gem of a haunted attraction that seems to hit all the common fears we all have. Darkness, clowns, sickness and the horror icons we all few up watching. Packaged into 4 successive haunts, you'll definitely get all your scares and fun in less than 2 hours. I was kind of impressed by it all. is it America's best?  I guess you be the judge.


The Vitals



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Thursday, October 23, 2014

Gateway's Haunted Playhouse 2014 (Review)


You never really know what you'll expect when you go to a haunted house. The night before you go, you start dreaming up worst case scenarios, the unthinkable, the WTF. These dreams become nightmares, frightmares and terrifying dreamscapes. When you wake up, you start to realize it's all in your head. Your mind playing tricks on you.

Then you head to the haunted house. Relatively ready and prepared that none of what you dreamed up couldn't actually be true, you enter all ready to go.

That's when Gateway's Haunted Playhouse takes your nightmare and makes it into reality.

Gateway's Haunted Playhouse is one of the most inventive, creative and clever haunted houses in all of America. This year, they've incorporated a theme of dreams and nightmares and the haunt takes this theme and amplifies it into maximum terror. You'll be diagnosed by doctors and nurses, rattled by mad patients and be stalked by killer kids. This all happening in the midst of a maze spanning indoors and outdoors and have you jumping at every corner.

This is my second time going through Gateway. I have always thought their layout is what a haunt should be. Located in Bellport, NY the haunt is built on top of an actual theater/playhouse and its all done by a cast and crew full of that DIY and indie spirit. An outdoor bar supplies liquid courage as you wait for your turn to enter the haunt and food trucks supply some fast treats. They also have outside acts like fire breathers, coffin rides and will have on tap some interactive entertainment for the family to enjoy in the next few weeks. Gateway really makes it a true night of horror-ific entertainment.

But the creme de la creme is the haunted playhouse.

The entrance is a spooktacular homage to an asylum gone wrong. You'll go in and see mental patients, doctors and nurses in all states of disarray. As you walk through, the constant echo of a simple whisper of "Don't go to sleep" will be heard, a reminder that you've enter a Freddy Krueger like dreamworld where your worst fears are now coming to life. Children, tweens and teens cackle in the dark and what seems to be lifeless corpses will reanimate without notice. Each room is crafted into it's own box of nightmare artifacts and has its unique brand of creepy. The smells will fill you with revulsion, the floors will feel like jello and keep you off balance. Tight spaces, body bags and well timed gusts of pressurized air are just one of the many things to keep you on your toes.

One of the highlights that got me literally jumping up and down are the well timed, human and computer activated props. Look out for things from above and when you think your safe an innocent looking room will fall and contract. One gigantic mechanical prop monster jump scared the shit out of me. The genius in this is that all these props and monster effects are hand crafted by the team at Gateway. These aren't your bought through a haunted house Halloween factory animatronics. They are detailed, built in house and meticulously crafted instruments of terror. You'll also encounter a school bus from hell and an ending that will have you holding on for dear life.

The production team at Gateway does a good job of spacing out the haunt so that the people don't feel like cattle. It seems a groups span 6 or so people and they are spread evenly and when it does get to feel like a line at the post office, actors will make sure to "trap" you so that it evens itself out.

The overall theme can get lost if you're not paying attention. I had hoped the actors would keep reiterating the sleep theme as you go along but it wasn't that evident at times. It did also get a bit crowded during the walk through and as I played leader, I tried to do a bit of separation from the people ahead of me. Also, some well conceived scares where darkness and an actor with a flashlight didn't go as planned. Finally, you may have to wait a bit to enter if you don't have a fast pass but being in the Midway with drink and food should keep you occupied as you wait your turn. But these are all little nitpicks in an otherwise awesome haunted house.

Gateway Haunted Playhouse should be the example of what a well executed, done with passion haunted house should be. Haunt Director Michael Baker and Managing Producer Paul Allan run a haunted attraction with stellar actors, top notch special effects and a desire to make sure you walk out of the haunted playhouse exhilarated and entertained.

Whatever nightmare you've long feared will be right in front of you when you enter Gateway's Haunted Playhouse. Halloween is a time to meet them the face to face.

Why don't you face it head on and have fun doing it at one of the best haunted houses in America.

The Vitals


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Tuesday, October 21, 2014

Nyctophobia 2014 (Review)


The first question in Nyctophobia's FAQ is: What is Nyctophobia? The answer they provide: Correct. Well that's just vague and odd. Some clarity would help I think.

But that's the beauty of Nyctophobia. You're not going to get a straight answer. What you experience is a mystery hidden in another mystery. It's a journey that's both visceral and immersive that its hard to even explain after you've gone through it. And you know what else it is?

It's fuckin awesome.

Nyctophobia is the equivalent of entering a living, breathing dream world that has you falling through the proverbial paranormal rabbit hole. You'll wake up in darkness, see flashes of mysterious figures, push the story driven arc by talking to some oddball characters, glimpse feint images of yourself and others and then you'll have to answer questions that border on the real or surreal. Nyctophobia 2014 is a remarkable experience that takes fringe theater into a whole new level.

Set in the middle of Nowhere, Long Island part of the charm of Nyctophobia is it still feels like an underground experience, only receiving the secret location the day of. The adventure begins as you drive out where GPS devices usually fail. The waiting is part of the fun of it (if you like waiting).

Entering in pairs but then separated, you'll think you've spent over an hour at Nyctophobia though it only lasts 20 or so minutes. Once in, you start to realize as I did last year, this is NOT a haunted house. It's not a scary or hardcore BOO! place but one that has you fully immerse yourself in a short novella filled with much weirdness and an interconnected story.

You truly transform into the central character and the actors will react accordingly. You can respond to all the dialogue and you'll get replies that are unique to you. What Eric Striffler has done this year is a sight to behold in that he takes a minimalist approach to maximize the spooky, the creepy and the WTF.

I will admit, I had to talk to my friends and Eric himself to fully comprehend the residual plot that was being echoed. Simple items, conversation are all interconnected if you watch out for them. As much as I think I'm smart to get the easter eggs, I wish they just told me what these were. A scene that plays out in the middle with some Q&A seemed out of place (I'm not sure how it fit in) though the ending will have you probably not looking your best. With any sort of interactive theater, interactivity is key and the more decisions and actions the participant can do only enhances the experience.

But it's slow, methodical approach is what separates Nyctophobia apart from any haunt. Parts of Nyctophobia are cohesive and have you filled with dread of what's to come. A simple walk without sight had me on edge. Even the simple act of sitting down gave a sense of vulnerability as characters would get up close and personal. As you move along, they'll remove senses like sight and hearing and emphasize touch and taste. It's a mental tug o war.

The performances by the actors are top notch, from the mute silents to the quirky serious. They seem to make sure you're in the moment and personalize what is a very tight knit structured walk through. Nyctophobia also uses their space to create different levels of eerie. You really don't know what could happen next.

My first encounter with Nyctophobia was last year was something I didn't expect. It was like a Last of Us scavenger hunt. This year, I really thought I'd be experiencing something along those lines but I was dead wrong.  The most simplistic analogy would be to say is it's an interactive holodeck of The Others. But really it's much more.

So what is Nyctophobia?

Correct.

Was that too vague?

The Vitals


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Monday, October 13, 2014

Blackout Haunted House: 2014 House (Review)


Let's talk horror remakes OK?

Some people love horror remakes, some don't. Some people fall somewhere in the middle. I'm one of those people who falls in the middle. I loved the Evil Dead and The Ring remake, others hated it. I hated the Friday the 13th and the Nightmare on Elm Street remake, some didn't. You're also going to get some horror remakes that were just good but not great. Maniac comes to mind. Horror remakes can divide horror audiences like no other.

This is exactly how I feel about this years version of Blackout Haunted House: Blackout: House. It falls somewhere in the middle. It's still got a bit of the old that I absolutely love and it's got a bit of the new.  Every year Blackout remakes itself and creates a new version venting brilliant scenes of the uncomfortable, the weird and the WTF. But this year, you'll notice that some things are missing from previous haunts.

Gone is the walking alone aspect; now replaced with groups.
Gone is the old abandoned storefronts and random buildings in the middle of nowhere. This is now replaced with a former dance club that seems to have been recently shut down.
Gone is the physical and elevated extreme nature of Blackout replaced with a psychological and more fringe theater feel.

Sure some previous years aspects are residually there, but any past reviews or walkthroughs you've read by me should be disregarded at this year haunt, just like last year themed Elements haunt, this is a new year, a new theme.

This is a  Blackout that you will either love, hate or feel something in between. You'll need to judge for yourself.

Blackout: house is a visceral interactive experience, where you'll encounter uncomfortable scenes set up for you to solve, the unseen horrors done to others and some role playing that tests your determination. In the midst of this is your group, now paramount to the experience. In a new twist, if two people in your group SAFETY, your entire group is escorted out (as mentioned in the creators AMA). Now you'll need to rely on friends and/or strangers to survive. This can either be good or bad but it actually had me terrified that a stranger could end my own experience.

This years haunt seems longer (could it really have been more than 30 min?, I'm not actually sure) than previous ones. The cult like figures return as Blackout employs a world where they are the guards in this Stanford experiment gone awry.  There is a bit of waiting before the haunt begins. But when it does, it throws you in ready or not.

Each scene is crafted for maximum WTF. Blackout virgins may be unprepared for the assault on their senses. Scenes play out and you'll need to get on board quickly with the subtle directed action ques you'll need to do to move on. Savvy veterans will easily work out what needs to be done and get that shit done. Each room you head into will have you interacting with the actors and the things in it. As this is a group thing, some people will get more attention than others. I think the actors were picking on the noobs to give them something a bit extra.

As you go along, the group will have to work together to move around and each member will be chosen for a special moment. Mine was an encounter with a lovely young actress who gave me something that tested my revulsion. I totally did it without any problems because I'm the motherfuckin jaded viewer.

The final scene plays out with everybody in your group in some sort of odd and crazy situation and here I found myself telling my fellow survivor not to SAFETY and to just do whatever instructions she was told. I followed my orders to a tee as did my entire group. After the experience, I sincerely apologized to that person in my group. She was a stranger after all and what I had to do to her was bizarrely not normal. Yes you will need to probably apologize to strangers.

My initial reaction after experiencing Blackout: house was one of confusion. I didn't know what to think. It took me a few days to digest the experience and as I replayed scenes in my head I thought of what Blackout was trying to accomplish. The group dynamic had me initially fearful that somebody would safety but as it went on, I knew the people I was with wouldn't SAFETY, they decided it was not an option. You're going to have to trust your group, that's something scary in itself. I've been use to having my own personal Blackout experience, you sometimes start comparing the past with the present. I disliked sharing and wanted it all about me.

After thinking about it, each haunt should be judged on its own merits. This years version is all about teamwork within a group of friends or strangers where the scenes are designed for you to work together for a common goal. It should be judged with all its nuances and ways this can be fun as well. Some will either dislike this and say Blackout has left what made it so memorable, the you versus Blackout, one on one experience. Others may say this opens up Blackout into a whole new way of experiencing their haunt.  I thought the group thing would have made me to do things in front of people I would regret or be embarrassed about but that wasn't the case.  I for one miss the alone experience, but I can see the merits of opening it up to groups. Again, this is for each person to decide.

I've been reading the other reviews and talked to other veterans who've experienced this 2014 haunt. The initial consensus seems to be it's less extreme this year and has more general scenes of David Lynch-ian weirdness. There also seemed to be less touching for a haunted house built on the fact they are suppose to touch you. What you get is more of the psychological and what your willing to do to get through it. I can't believe I'm writing these words, but Blackout: house is not as scary as you think it is this year.

I am sure for newcomers, they will get a thrill from all the weird shit that happens. For many, this is Blackout boot camp and they'll be seeing shit they've never seen or experienced before. Blackout has always amped up their performance as the season went on. I went on opening night where press and a few hardcorers were first to attend so maybe what I experienced will be different compared to somebody going on Halloween. I hope they get back to some "old school shit" and make alpha males and sorority girls SAFETY along the way.

Blackout is still the king of permanently embedding raw emotions and vivid memories in their haunts. It sparks a conversation like no other haunt in America. To try Blackout is to test your limits, to go to that Rope Swingers level I've written about before.  If there is a time to see if you can make it through, this is the year.

Blackout has been remade. Good or bad it has to be experienced to be believed. You have to give credit to creators Josh Randall and Kris Thorgeirsson for always reinventing Blackout every year, experimenting with new challenges and changing the rules to make it different. It's a testament to them they have not just done the same thing year in, year out.

As much as change is inevitable, it doesn't mean I have to like it. With Blackout: house you have some old and some new and a remake that Blackout survivors will be divided on. You will be saying WHAT THE FUCK?!?! and this year it will have two different meanings.

Which one will it be?


 The Vitals

Blackout Haunted House Reviews and Walkthroughs
Blackout Haunted House Invite Only, Off Season Winter/Spring Haunt Reviews and Walkthroughs
Leave any comments/questions on The Jaded Viewer Facebook Page or on Twitter  
    



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Wednesday, October 08, 2014

Waldorf Estate of FEAR Haunted House (Review)


The final leg of the Pennsylvania Haunted House road trip with The Jaded Viewer and The Raven and Black Cat took us to The Waldorf Estate of Fear aka The Haunting at the Waldorf. Located at Lehighton, PA, it's hard to gauge what a haunt will be like as you first enter. Everything looks like a county fair in the middle of nowhere. The drive over to the Waldorf was filled with backroads and endless cornfields and as all our phones began to die, a real life horror movie plot was peeking its head.

But as haunt veterans, we've done this before and with an hour to spare, we got our haunt on.

The Waldorf Estate of Fear is a horror trilogy of terror with each unique experience bringing in adrenaline pumping scares with zombies, a relaxed prepackaged haunted hayride and a hotel turned haunted house that has style and substance all wrapped in one. I had mild expectations for the Waldorf and after, it literally blew my mind. The attractions are, simply put top notch for an indie haunted house production.

You can do a lot with less and Waldorf does just that. So here's a quick review of each attraction.

Terror in the Corn

There are super awesome haunted hayrides and then there is your hayrides that are nicely produced but don't pack a WOW factor. Waldorf's hayride has some nice touches (a cameo from your favorite hockey mask wearing, machete wielding maniac) and scenes with damsels getting distressed. However, actors who scream at the top of their lungs is kind of irritating. The barn stops were standard fare and overall could keep tweens happy. I just wish it was amped up with more of the crazy.


Infection

Infection is one of the reasons you HAVE to go to Waldorf. It's a outdoor maze with a twist. You're given a belt with 3 straps on them representing your viral organs and have to dodge, dip, dive, duck, and dodge all sorts of minimum waged teenage zombies. In a nutshell, its zombie flag football. Infection is an interactive Walking Dead homage that got me panicking and out of breath in the midst of this zombie gridiron. You'll be face planting into the ground and tripping over obstacles as you try to escape these Dawn of the Dead remake zombies. And they're relentless. Goddamn kids seem to what to take your flags at all costs. Lucky for me, I survived barely. With 1 flag left. Good shit. Fuckin really good shit.

The Haunting at the Waldorf

Greeted by James Cudie a British demon host whose sarcasm and one liners were a great way to start the haunt, the Haunting at the Waldorf is a minimalistic haunt that walks you through the many ghouls and ghosts and other random dead people at the Waldorf. It's pretty brilliant with what you can do with the remnants of an actual hotel, from old 70s furniture to wine racks to an actual hotel lobby. As you maneuver through the tight spaces, crawl on all fours through hidden passages and go up stairs each room gives off a sense of creepy and Shining like madness.

The actors play a mix of offbeat ghosts guiding you through a story as you check in. My favorite was going to the restaurant as the angry "ghosts" play on being welcoming then demeaning. Good times.

It's a great little maze, a haunted house that takes its time to get its jump scares and ends with some questionable content.

The Waldorf Estate of Fear is a little gem hidden in the cornfields of Pennsylvania. They go through the whole 9 yards to maximize your experience and had me talking about it hours after going through.

And i think they even offered pirogues to eat.

Now that's a DIY haunted house.

The Vitals
Check out the trailer

 
hauntcomm4 from Stephen Cognetti on Vimeo.



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Tuesday, October 07, 2014

Field of Screams Haunted House (Review)


There is nothing like going on a haunted house road trip with some haunted house veterans.  That was the case last weekend when I headed to Pennsylvania with the crew of The Raven and Black Cat to partake in a double dose of haunted house goodness. The first stop was Field of Screams in Lancaster, PA. 

Having been on many top haunted house lists, Field of Screams sits on a quaint American town where Main Streets seem to be Leave it to Beaver-esque. But in the middle of suburban homes sits a collection of haunted houses, food stands and a stage that made me tweet this:

Yes jaded viewers. They had 8 Mile like freestyle rap battles with Eminem wannabes going head to head. Now that's some quality fuckin entertainment. But I digress.

If that doesn't get you to go, the haunts were all unique in their own ways. Field of Screams is a carnival of wickedness, where each haunted house is a living horror movie and you get to flip the channel to whatever you're in the mood for. Wanna see some lunatics in an asylum or take a casual hayride to hell? Field of Screams offers diversity and some fun carnie games to boot. It's a Disneyland for the unstable, offering terrors and screams, think Mickeys armed with machetes.
Solid maze filled with all sorts of decaying death and actors looking to get in your face for those we'll timed jump scares. The sets were top notch and actors at the ready to sneak up on you with serious ninja skills. I didn't think I'd be touched but I felt my hair standing tall not from fear. Good shit.

Frightmare Asylum

Solid walkthrough of an asylum filled with hospital malaise and medical malpractice. The smells and tight spaces get you knee deep into a feeling dread and nervousness. Gotta love body bags and wrapped up dead bodies hanging. Also a nice twist of crawling through some darkness where I lost my way a few times had me nervously trying to bring up my inner GPS. Good times.

Haunted Hayride

I've been to other haunted hayrides but the one at Field of Screams is probably the best one I've been to. The barn stops seem to go from super awesome to yawn then to super awesome but overall they had a few twists that I've never seen from a hayride before. Some crashing gates and a retracting pork were nice touches. But the hayride is really for people watching and seeing little tween girls scream they are "having heart palpitations" made it way more enjoyable. I even saw1 little girl be braver than the pumpkin latte tweens and asking her mom "that's it?"

Nocturnal Wasteland

The last haunt we went to was an outdoor trail seemed to be filled with props that didn't make the cut. A few twists and turns, but nothing I'm writing Wes Craven about. Good props from ambulances and buses and actors that braved the weather to get their scares in.

The attractions are designed to be interactive and I was hoping to get some sass back from the actors but clearly the kids are running the asylum on minimum wage. You also sense a sequel (going again) might not be necessary as replaybility for these haunts is about A 3.

All in all Field of Screams is worth the trip as the kids, tweens and teens won't be disappointed to get their Halloween on with some great mazes while eating some BBQ pork sandwiches and fried oreos. Even the adults are in for a treat. It's a pre-packaged Halloween world in a normal quiet American town.

Halloween in America right off the shelf. 


The Vitals
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Friday, October 03, 2014

Nightmare New York Haunted House (Review)



I love my city. It's got almost everything you can think of. If you want to buy a pair of swimming goggles and grape drink, the corner bodega probably has it. You've got nightlife, restaurants and culture. NYC really is the greatest. But it wasn't always this way.

Back in the 70s and 80s, it was a living breathing cesspool of fucked up depravity. Millennials weren't born yet so giving them a chance to time travel to this evil version of NYC is a horror movie come to life.

That's where Nightmare New York Haunted House comes in. For the last 2 Halloweens, Nightmare has given us an array of serial killers in all different forms but this year they've given us a theme that will have you looking over your shoulder in each unique and nostalgic room.

Nightmare New York is a stroll through the pre-Disney, hobo loving, pervert molesting, roach crawling cesspool of NYC 2-3 decades ago and it's nostalgic depraved fun. It's hard to imagine this dystopian NYC was actually real but for those who lived here (including myself) have memories, some good mostly bad. A time where the ghosts of the Dakota went all Shining. A time where once you got off from Times Square, you got mugged in 2.9 seconds. A time where the subway was the most dangerous place in the entire world. A time where flashers and degenerates had you running to the other side of the street. A time of rampant serial killers including David Berkowitz and the legendary Cropsey legend. A time where killer viruses created Typhoid Mary, a person who knowingly spread this Ebola like virus. And finally a time where roaches and rats were as common as pigeons and squirrels and could make Stone Cold Steve Austin squeal.

Nightmare NY gives you a showcase showdown of the worst NYC had to offer back in the day. With the actors spinning tales of days gone by and giving you in your face performances, they leave a lasting imprint of this bizarro NYC some have tried to forget. In the midst of this, the scares will come from expected places haunted house veterans will notice but noobs and Ugg wearing tween girls will be in for some shocks and surprises. I loved the Dakota room's "special effects" and subway car room the best. The maze from room to room isn't without some in between fun and the infamous pseudo safe haven that has you going outside at Nightmare has a new twist this year.

Veterans of Nightmare may find the walk through of the 20 minute maze unscary but Nightmare is a mix of old school animatronics, actors hiding in plain sight and well designed throwback rooms that should be seen to be believed. There were some missed opportunities that could have been improved. The 1980s subway car was asking to play on old school stereotypes (maybe some stereotypical hobos and mugger types mixed in with Wall Street types and the killer is not who you'd expect). Also, Nightmare gives you the option to be touched (faux blood will be marked on your forehead) which was an ample opportunity to be exploited in different ways (especially when you go outside) and in other rooms where getting up close and personal would have made even the most alpha-est of alpha males squirm. Finally, past end rooms Nightmare has done ended in a literal BANG! though Nightmare could have had you covered in pretend critters and crawlers that would have freaked anybody out.

Nightmare New York is a relentless look back to when the city that never sleeps took a long Rip Van Winkle nap and while the city slept, the lunatics and maniacs decided it was time to party. Nightmare celebrates this and it's most amped up level and if you have nostalgic memories, have longings to relive this version of NYC or want to see what it was like way back when, Nightmare New York is waiting for you to give you a full self guided tour.


The Vitals
Check out the trailer


For a full schedule of performances visit www.hauntedhousenyc.com



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Thursday, September 25, 2014

Blood Manor 2014 (Review)


Blood Manor really wants to provoke all sorts of reactions for all who go through its doors. And that reaction can come in many ways. Being scared shitless, getting angry after a well timed quip or hainv a feeling of dread as you enter from room to room.

It's why it's the go to blockbuster haunted house in NYC.

I've been going to Blood Manor since 2009 and the rooms have always been top notch and the actors as intimidating and sarcastic as ever. What you don't realize is the level of effects that go in as makeup and costumes transform regular actors into a split personality schizo monsters. They'll get in your face, chew your ear off (literally if they had a chance) and the sheer girth of some of these actors is as intimidating as their personalities.

All of this happening while you're trying to find the exit.

I've said it before and I'll say it again. Blood Manor is the Michael Bay of haunted houses. The walk through in Blood Manor is as frenetic or as easy going as you want it to be. The actors laugh hysterically and maniacally. They say they want to be your friend but they're probably going to just fuck with you in every way possible.

The ending is as its been for the last few years, highly colorized. But still seems to make Blood Manor distinctly pre-packaged scary. This year they've added a few new touches to scare and to make everything more orderly. A time ticket cuts wait times and a "Touch Me Thursday" as limited touching by the actors. After Halloween, Blackout Nights aim to amp up the dread.

If your tween girl needs to get her haunt on, Blood Manor is her pumpkin spice latte.


The Vitals

 Check out the trailer below.



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Wednesday, September 17, 2014

The Jaded Viewer Returns!

 

Wow that was one hell of a hiatus. Have I not really blogged since Nov 8th 2013?? Jeezus. And no explanation of my disappearance. WTF me! Well if you've just abandoned all ye hope, I don't blame you. It is what is is.

Well I don't know what to tell you. I just needed a break and honestly I was lacking in viewing any horror of late. I watched a few Marvel movies and a few comedies, I really don't know what happened. It probably has to do with a busted computer infected with all sorts of digital Ebola and my lack of access to film screeners. But these are lame excuses I know.

However with Halloween fast approaching, I think I need to get back into the horror state of mind. That means hopefully reviews of NYC haunted houses and the season crop of horror movies.

And maybe a walkthrough of an infamous haunted house that I've been promising for like fuckin forever.

Let me start off by giving you what I thought was the best in 2013.

V/H/S 2, Maniac, Evil Dead, The Battery and the best horror flick I saw last year was You're Next.

I think what's rejuvenated me are two flicks I'm super psyched for.

Kevin Smith's Tusk and Adam Wingard The Guest.

God I hope they are fuckin awesome.

Sorry for the unannounced hiatus and I hope you'll come back and read up on my random horror musings. One final thing. I want to end this blog on a good note so I'm officially letting it be known this is the final season of the jaded viewer.

I'm not sure what the exact end date is but this time, I'll let you know. No idea why I put up that Superman 2 ending. It was floating in my head when I decided to reboot.

Sorry I've been away to long. I won't let you down again,

'Murica!