Showing posts with label nyctophobia. Show all posts
Showing posts with label nyctophobia. Show all posts

Tuesday, October 21, 2014

Nyctophobia 2014 (Review)


The first question in Nyctophobia's FAQ is: What is Nyctophobia? The answer they provide: Correct. Well that's just vague and odd. Some clarity would help I think.

But that's the beauty of Nyctophobia. You're not going to get a straight answer. What you experience is a mystery hidden in another mystery. It's a journey that's both visceral and immersive that its hard to even explain after you've gone through it. And you know what else it is?

It's fuckin awesome.

Nyctophobia is the equivalent of entering a living, breathing dream world that has you falling through the proverbial paranormal rabbit hole. You'll wake up in darkness, see flashes of mysterious figures, push the story driven arc by talking to some oddball characters, glimpse feint images of yourself and others and then you'll have to answer questions that border on the real or surreal. Nyctophobia 2014 is a remarkable experience that takes fringe theater into a whole new level.

Set in the middle of Nowhere, Long Island part of the charm of Nyctophobia is it still feels like an underground experience, only receiving the secret location the day of. The adventure begins as you drive out where GPS devices usually fail. The waiting is part of the fun of it (if you like waiting).

Entering in pairs but then separated, you'll think you've spent over an hour at Nyctophobia though it only lasts 20 or so minutes. Once in, you start to realize as I did last year, this is NOT a haunted house. It's not a scary or hardcore BOO! place but one that has you fully immerse yourself in a short novella filled with much weirdness and an interconnected story.

You truly transform into the central character and the actors will react accordingly. You can respond to all the dialogue and you'll get replies that are unique to you. What Eric Striffler has done this year is a sight to behold in that he takes a minimalist approach to maximize the spooky, the creepy and the WTF.

I will admit, I had to talk to my friends and Eric himself to fully comprehend the residual plot that was being echoed. Simple items, conversation are all interconnected if you watch out for them. As much as I think I'm smart to get the easter eggs, I wish they just told me what these were. A scene that plays out in the middle with some Q&A seemed out of place (I'm not sure how it fit in) though the ending will have you probably not looking your best. With any sort of interactive theater, interactivity is key and the more decisions and actions the participant can do only enhances the experience.

But it's slow, methodical approach is what separates Nyctophobia apart from any haunt. Parts of Nyctophobia are cohesive and have you filled with dread of what's to come. A simple walk without sight had me on edge. Even the simple act of sitting down gave a sense of vulnerability as characters would get up close and personal. As you move along, they'll remove senses like sight and hearing and emphasize touch and taste. It's a mental tug o war.

The performances by the actors are top notch, from the mute silents to the quirky serious. They seem to make sure you're in the moment and personalize what is a very tight knit structured walk through. Nyctophobia also uses their space to create different levels of eerie. You really don't know what could happen next.

My first encounter with Nyctophobia was last year was something I didn't expect. It was like a Last of Us scavenger hunt. This year, I really thought I'd be experiencing something along those lines but I was dead wrong.  The most simplistic analogy would be to say is it's an interactive holodeck of The Others. But really it's much more.

So what is Nyctophobia?

Correct.

Was that too vague?

The Vitals


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Thursday, October 31, 2013

The Jaded Viewer Halloween Super Awesomeness Adventure Guide


Happy Halloween jaded viewers.

If you're looking for super awesomeness today, you've come to the right place. Below you'll find all my reviews for all the NYC haunted houses and Halloween events as well as a few of the Long Island haunts I went to.

Whatever your poison is this Halloween, remember to check for razor blades in apples. That really happens.

New York City

Long Island
Maryland

Monday, October 28, 2013

Nyctophobia 2013 (Review)


To find the the very best haunted houses in New York, you sometimes have to venture away from the city. I've been stuck within the city limits, but with the help of The Raven and Black Cat and Survivor Bailey Squared we all jam-packed into a car and road tripped to the various haunts of Long Island a few weeks back. Our second stop was Nyctophobia, an interactive experience I've been dying to try for the last few years.  It changes year after year and what people experienced in 2011 is long gone.  So with some excitement, I headed to my first Nyctophobia haunt.

Nyctophobia is not a haunted house.

That's the tagline this year though in years past, Nyctophobia brought the interactive horror like experience to eastern Long Island.  But creator Eric Striffler has changed it up and this "not a haunted house" resembles more of an audience participation in an real life movie. Part scavenger hunt, part ARG,  the experience itself was absolutely entertaining though the story and timing could use more work.

I immediately tweeted this right after it was over.


Nyctophobia had elements of the PS3 game The Last of Us which cinematically were outstanding. Slight moaning and sounds through the woods will have you jumping on a broken twig in the dead of night. The J-horror I compared the haunt to is in reference to Japanese horror, which tend to use flashbacks to unveil the horror stalking those cell phone obsessed Japanese teenagers. Blended together, they were very different and somehow got muddled as the story developed. It's the hunt that got me giddy.

With "S" and "C" from The Raven and Black Cat, myself and fellow Survivor Bailey Squared, our valiant group of four ventured to the far reaches of LI. Arriving late, we sat in our car, then were approached with a waiver and clipboard and we emphatically all signed on the dotted line.

And it was a go. I won't go into details until after their run is over.  Expect a walkthrough soon.

But if you ever wanted to act as 4 "teenagers" in a mystery, Nyctophobia 2013 makes it happen. We all participated and each had our own "scenes" by sharing the experience together. I got to interact in one scene with an actor and eventually we all "escaped" from the potential dangers set up for us. We drove from one scene to another piecing together clues that would lead us to our next destination. in In one scene, darkness and a wooded path was a mesmerizing cinematic touch and the ending led to an uber jump scare that had one of us stepping back.

The story for 2013's Nyctophobia was hard to comprehend. The clues were there but not easily digestible as you were going through it. We all listened intently but still couldn't understand who was who and what we needed to do to progress the story. I'm sure it's been fixed but I think it could have evolved into a full on IRL theatrical experience that had you improving lines to progress the story. Like a real life Star Trek holodeck. It's not until after did we get it and realized who and what it was all about.

Nyctophobia is definitely not a haunted house. It probably falls into that Sleep No More and Then She Fell category but instead of immersive theatre, it's immersive cinema. The Gen Y Millennials are short attention spanned and need the quick cut Michael Bay explosions. They also need the horror movies that have less build up and more kill scenes. They want the torture porn and instead got slow burn Ti West cinema.  This generation can't appreciate the methodical plotting of good indie horror. It's kind of sad. But if you want to enjoy Nyctophobia, you'll need to take it slow, enjoy the build up and make your own conversations between you and your friends entertaining. Somebody has to be comic relief right?

I will say that it did end abruptly. It seemed like it could have lasted more than an hour but we completed it in less than that. I would suggest it head into the more digital realm, maybe use more text messages, tweets and social media to lead a team to their next destination. As much as the horror myth of having no cell signal is ever evident in movies, it's not the case IRL.

Nyctophobia is going to evolve the interactive immersive cinema experience into a must go event. Striffler will make sure of that. This wave of interactive theater is clearly only beginning and talented artists are redefining the conventions of our entertainment. I'm excited to see what's next and believe when your partaking in a world constructed for you and your friends, we've only seen a glimpse of what's to come.

And I'll be excited if Nyctophobia is leading the way.

The Vitals