Showing posts with label long island. Show all posts
Showing posts with label long island. Show all posts

Thursday, October 23, 2014

Gateway's Haunted Playhouse 2014 (Review)


You never really know what you'll expect when you go to a haunted house. The night before you go, you start dreaming up worst case scenarios, the unthinkable, the WTF. These dreams become nightmares, frightmares and terrifying dreamscapes. When you wake up, you start to realize it's all in your head. Your mind playing tricks on you.

Then you head to the haunted house. Relatively ready and prepared that none of what you dreamed up couldn't actually be true, you enter all ready to go.

That's when Gateway's Haunted Playhouse takes your nightmare and makes it into reality.

Gateway's Haunted Playhouse is one of the most inventive, creative and clever haunted houses in all of America. This year, they've incorporated a theme of dreams and nightmares and the haunt takes this theme and amplifies it into maximum terror. You'll be diagnosed by doctors and nurses, rattled by mad patients and be stalked by killer kids. This all happening in the midst of a maze spanning indoors and outdoors and have you jumping at every corner.

This is my second time going through Gateway. I have always thought their layout is what a haunt should be. Located in Bellport, NY the haunt is built on top of an actual theater/playhouse and its all done by a cast and crew full of that DIY and indie spirit. An outdoor bar supplies liquid courage as you wait for your turn to enter the haunt and food trucks supply some fast treats. They also have outside acts like fire breathers, coffin rides and will have on tap some interactive entertainment for the family to enjoy in the next few weeks. Gateway really makes it a true night of horror-ific entertainment.

But the creme de la creme is the haunted playhouse.

The entrance is a spooktacular homage to an asylum gone wrong. You'll go in and see mental patients, doctors and nurses in all states of disarray. As you walk through, the constant echo of a simple whisper of "Don't go to sleep" will be heard, a reminder that you've enter a Freddy Krueger like dreamworld where your worst fears are now coming to life. Children, tweens and teens cackle in the dark and what seems to be lifeless corpses will reanimate without notice. Each room is crafted into it's own box of nightmare artifacts and has its unique brand of creepy. The smells will fill you with revulsion, the floors will feel like jello and keep you off balance. Tight spaces, body bags and well timed gusts of pressurized air are just one of the many things to keep you on your toes.

One of the highlights that got me literally jumping up and down are the well timed, human and computer activated props. Look out for things from above and when you think your safe an innocent looking room will fall and contract. One gigantic mechanical prop monster jump scared the shit out of me. The genius in this is that all these props and monster effects are hand crafted by the team at Gateway. These aren't your bought through a haunted house Halloween factory animatronics. They are detailed, built in house and meticulously crafted instruments of terror. You'll also encounter a school bus from hell and an ending that will have you holding on for dear life.

The production team at Gateway does a good job of spacing out the haunt so that the people don't feel like cattle. It seems a groups span 6 or so people and they are spread evenly and when it does get to feel like a line at the post office, actors will make sure to "trap" you so that it evens itself out.

The overall theme can get lost if you're not paying attention. I had hoped the actors would keep reiterating the sleep theme as you go along but it wasn't that evident at times. It did also get a bit crowded during the walk through and as I played leader, I tried to do a bit of separation from the people ahead of me. Also, some well conceived scares where darkness and an actor with a flashlight didn't go as planned. Finally, you may have to wait a bit to enter if you don't have a fast pass but being in the Midway with drink and food should keep you occupied as you wait your turn. But these are all little nitpicks in an otherwise awesome haunted house.

Gateway Haunted Playhouse should be the example of what a well executed, done with passion haunted house should be. Haunt Director Michael Baker and Managing Producer Paul Allan run a haunted attraction with stellar actors, top notch special effects and a desire to make sure you walk out of the haunted playhouse exhilarated and entertained.

Whatever nightmare you've long feared will be right in front of you when you enter Gateway's Haunted Playhouse. Halloween is a time to meet them the face to face.

Why don't you face it head on and have fun doing it at one of the best haunted houses in America.

The Vitals


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Tuesday, October 21, 2014

Nyctophobia 2014 (Review)


The first question in Nyctophobia's FAQ is: What is Nyctophobia? The answer they provide: Correct. Well that's just vague and odd. Some clarity would help I think.

But that's the beauty of Nyctophobia. You're not going to get a straight answer. What you experience is a mystery hidden in another mystery. It's a journey that's both visceral and immersive that its hard to even explain after you've gone through it. And you know what else it is?

It's fuckin awesome.

Nyctophobia is the equivalent of entering a living, breathing dream world that has you falling through the proverbial paranormal rabbit hole. You'll wake up in darkness, see flashes of mysterious figures, push the story driven arc by talking to some oddball characters, glimpse feint images of yourself and others and then you'll have to answer questions that border on the real or surreal. Nyctophobia 2014 is a remarkable experience that takes fringe theater into a whole new level.

Set in the middle of Nowhere, Long Island part of the charm of Nyctophobia is it still feels like an underground experience, only receiving the secret location the day of. The adventure begins as you drive out where GPS devices usually fail. The waiting is part of the fun of it (if you like waiting).

Entering in pairs but then separated, you'll think you've spent over an hour at Nyctophobia though it only lasts 20 or so minutes. Once in, you start to realize as I did last year, this is NOT a haunted house. It's not a scary or hardcore BOO! place but one that has you fully immerse yourself in a short novella filled with much weirdness and an interconnected story.

You truly transform into the central character and the actors will react accordingly. You can respond to all the dialogue and you'll get replies that are unique to you. What Eric Striffler has done this year is a sight to behold in that he takes a minimalist approach to maximize the spooky, the creepy and the WTF.

I will admit, I had to talk to my friends and Eric himself to fully comprehend the residual plot that was being echoed. Simple items, conversation are all interconnected if you watch out for them. As much as I think I'm smart to get the easter eggs, I wish they just told me what these were. A scene that plays out in the middle with some Q&A seemed out of place (I'm not sure how it fit in) though the ending will have you probably not looking your best. With any sort of interactive theater, interactivity is key and the more decisions and actions the participant can do only enhances the experience.

But it's slow, methodical approach is what separates Nyctophobia apart from any haunt. Parts of Nyctophobia are cohesive and have you filled with dread of what's to come. A simple walk without sight had me on edge. Even the simple act of sitting down gave a sense of vulnerability as characters would get up close and personal. As you move along, they'll remove senses like sight and hearing and emphasize touch and taste. It's a mental tug o war.

The performances by the actors are top notch, from the mute silents to the quirky serious. They seem to make sure you're in the moment and personalize what is a very tight knit structured walk through. Nyctophobia also uses their space to create different levels of eerie. You really don't know what could happen next.

My first encounter with Nyctophobia was last year was something I didn't expect. It was like a Last of Us scavenger hunt. This year, I really thought I'd be experiencing something along those lines but I was dead wrong.  The most simplistic analogy would be to say is it's an interactive holodeck of The Others. But really it's much more.

So what is Nyctophobia?

Correct.

Was that too vague?

The Vitals


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Wednesday, October 30, 2013

Gateway's Haunted Playhouse (Review)


To find the the very best haunted houses in New York, you sometimes have to venture away from the city. I've been stuck within the city limits, but with the help of The Raven and Black Cat and Survivor Bailey Squared we all jam-packed into a car and road tripped to the various haunts of Long Island a few weeks back. Our final stop was Gateway's Haunted Playhouse, a haunt that has been on top 10 lists and voted #1 haunt in LI for consecutive years. I didn't know what to expect, I had only read a few Yelp reviews but "C" from TRABC had proclaimed it as one of the best haunts she's ever been to.

And after experiencing it, I absolutely 100% agree.

Just to put it in writing, Gateway's Haunted Playhouse is one of the best haunted houses I have ever been to. The set pieces, the actors and the dedication to making something new and inventive separates Gateway from the rest. It's a haunt like no other. Located in Bellport, NY the haunted playhouse takes place at an actual working playhouse. This theater is transformed into an inside and outside haunt that this year goes from circus freakshow to twisted fairy tales. It's this dedication to authenticity that stands out. The props and rooms are made from scratch, the actors immerse themselves into their parts and the scares are well timed and flow perfectly. This is as close to a perfect haunted house as you can get.

First, let's go over the atmosphere and how they've set up their ticketing and line system. Sure they have a fast pass option but you buy tickets on a first come first serve basis. When your ready to be called, they'll let you know. In the meantime, you get to wait by having drinks and being entertained by performers (when I went I saw a fire eater, you know typical HH stuff). Even the waiting is designed to be less of a hassle as you can wait.

Entering the haunt in small groups, you'll encounter the backstage...literally. Each prop, room and setting seems systematically designed to transport you into another world.  From the bizarre world of behind the scenes of a theater to a 1000 Maniacs like circus county fair, you get to walk into a maze of twists and turns that have you literally trapped with these crazies. And they are wonderfully awesome highly interactive crazies.

Outside you'll walk into an assortment of freaks and weirdos. Dog and lizard boys and a grandmaster who mocks you. It's a miss mash of the bizarre and the abnormal and it's done with that flair for the absurd that makes you glad you were here. An ambulance oddly placed is creatively fun to go through and as you head inside, you wish you could hang with these lovely nuts for the rest of the night.

Inside the funhouse it gets funner. We enter a dreamworld of the most fucked up fairy tales you'll ever encounter. From Hansel and Gretel to Rapunzel, each room is a twisted Disney prince and princess as if they were locked in a dungeon and brutally tortured. The rooms are brilliantly dressed and even the in between rooms connect it all together. It's not just the visual and the auditory. Here at Gateway you'll smell things that go from sweet and happy to repulsive and disgusting. It's smell-o-vision and it is freakin awesome. Darkness leads to strobe lights that lead to rooms where walking becomes a chore. This leads to an ending that will literally knock you off your feet.

I do think this wonderland could have reached into the fear bucket a bit more. It's more a walk through Oz than a terror factory. Sure there are your fair share of jump scares but all was pretty standard when it came to the BOOs! If there is one place that can make the darkness more terrifying, I think it would be Gateway and I hope they try next year to add this element in.

Aside from my wish list, when you have your working parts working in sync, Gateway Haunted Playhouse is 40 or so minutes of exhilaration. You can see this isn't your store bought haunt with Travel Channel approved animatronics but a world class production making sure you get a one of a kind experience. Each room is like a hot set, dressed  a Hollywood production. The actors engulf themselves in their roles, their costumes designed to be realistic, their makeup world class. It's like getting walking through an interactive Broadway horror show.

My last stop in LI turned out to be the best. It reminds me that the best isn't always in the city limits. Gateway Haunted Playhouse is the type of haunted attraction that is made by people who want to scare and entertain you in the best way possible. It's far from those assembly line haunts you've all been to. When you've been to as many HH's as I have, you keep looking for the next best thing.

All I had to do was make a trip out east to find it.

The Vitals



Monday, October 28, 2013

Nyctophobia 2013 (Review)


To find the the very best haunted houses in New York, you sometimes have to venture away from the city. I've been stuck within the city limits, but with the help of The Raven and Black Cat and Survivor Bailey Squared we all jam-packed into a car and road tripped to the various haunts of Long Island a few weeks back. Our second stop was Nyctophobia, an interactive experience I've been dying to try for the last few years.  It changes year after year and what people experienced in 2011 is long gone.  So with some excitement, I headed to my first Nyctophobia haunt.

Nyctophobia is not a haunted house.

That's the tagline this year though in years past, Nyctophobia brought the interactive horror like experience to eastern Long Island.  But creator Eric Striffler has changed it up and this "not a haunted house" resembles more of an audience participation in an real life movie. Part scavenger hunt, part ARG,  the experience itself was absolutely entertaining though the story and timing could use more work.

I immediately tweeted this right after it was over.


Nyctophobia had elements of the PS3 game The Last of Us which cinematically were outstanding. Slight moaning and sounds through the woods will have you jumping on a broken twig in the dead of night. The J-horror I compared the haunt to is in reference to Japanese horror, which tend to use flashbacks to unveil the horror stalking those cell phone obsessed Japanese teenagers. Blended together, they were very different and somehow got muddled as the story developed. It's the hunt that got me giddy.

With "S" and "C" from The Raven and Black Cat, myself and fellow Survivor Bailey Squared, our valiant group of four ventured to the far reaches of LI. Arriving late, we sat in our car, then were approached with a waiver and clipboard and we emphatically all signed on the dotted line.

And it was a go. I won't go into details until after their run is over.  Expect a walkthrough soon.

But if you ever wanted to act as 4 "teenagers" in a mystery, Nyctophobia 2013 makes it happen. We all participated and each had our own "scenes" by sharing the experience together. I got to interact in one scene with an actor and eventually we all "escaped" from the potential dangers set up for us. We drove from one scene to another piecing together clues that would lead us to our next destination. in In one scene, darkness and a wooded path was a mesmerizing cinematic touch and the ending led to an uber jump scare that had one of us stepping back.

The story for 2013's Nyctophobia was hard to comprehend. The clues were there but not easily digestible as you were going through it. We all listened intently but still couldn't understand who was who and what we needed to do to progress the story. I'm sure it's been fixed but I think it could have evolved into a full on IRL theatrical experience that had you improving lines to progress the story. Like a real life Star Trek holodeck. It's not until after did we get it and realized who and what it was all about.

Nyctophobia is definitely not a haunted house. It probably falls into that Sleep No More and Then She Fell category but instead of immersive theatre, it's immersive cinema. The Gen Y Millennials are short attention spanned and need the quick cut Michael Bay explosions. They also need the horror movies that have less build up and more kill scenes. They want the torture porn and instead got slow burn Ti West cinema.  This generation can't appreciate the methodical plotting of good indie horror. It's kind of sad. But if you want to enjoy Nyctophobia, you'll need to take it slow, enjoy the build up and make your own conversations between you and your friends entertaining. Somebody has to be comic relief right?

I will say that it did end abruptly. It seemed like it could have lasted more than an hour but we completed it in less than that. I would suggest it head into the more digital realm, maybe use more text messages, tweets and social media to lead a team to their next destination. As much as the horror myth of having no cell signal is ever evident in movies, it's not the case IRL.

Nyctophobia is going to evolve the interactive immersive cinema experience into a must go event. Striffler will make sure of that. This wave of interactive theater is clearly only beginning and talented artists are redefining the conventions of our entertainment. I'm excited to see what's next and believe when your partaking in a world constructed for you and your friends, we've only seen a glimpse of what's to come.

And I'll be excited if Nyctophobia is leading the way.

The Vitals

Saturday, October 26, 2013

Adventureland's Nightmare on the Midway (Review)


To find the the very best haunted houses in New York, you sometimes have to venture away from the city. I've been stuck within the city limits, but with the help of The Raven and Black Cat and Survivor Bailey Squared we all jam-packed into a car and road tripped to the various haunts of Long Island. Our first stop was Jesse Eisenberg approved, Adventureland's Nightmare on the Midway and if you're looking for a place to take the kids, this is it.

The Long Island staple of amusement parks Adventureland is rich with nostalgia and oozes of summertime throwback fun. Adventureland is trying their luck with Nightmare and for a family friendly Halloween adventure, it's pretty solid. This month it as has been turned into a spooky Halloween attraction complete with monsters running amock and rides to be ridden in the pale moonlight. And they do have some haunted houses to get your fright on.

After sundown, you'll get to go to a zombie themed maze, "Zombie Asylum" which is a quick romp with screaming actors and an Addams family approved props ranging from wired gates keeping the costumed undead away.  It's as PG-13 as you can get and the tweenagers should be happy with their walk through. Teenagers may have attitude as they get accosted by other teenagers looking to scare them. Lots of screaming by both parties.

A haunted train ride which probably in the daytime is innocent is turned into something the kids who need to get their hayride fix in may enjoy. The train takes you all over the mini me park and slows down as stealthy actors in a variety of costumes and make and even one in a military style grass camouflage BOO you during the ride. The train passes a few stationary settings with Spencer Gifts props and animatronics but it's the actors that do their best to make it work. "S" from RABC, suggested there should be a tour guide who possibly could give you a story to what you'll encounter. I highly agree. A guide would distract from the actors ready to pop up for the jump scare.

Finally, we encountered a ride that made inner kid me smile. An old school Haunted Mansion like ride-a-long that has you encountering old school animatronics mixed in with some digital tech and packed with Universal monsters from Dracs to mummies. Good stuff. I love Disney like rides and with the ride a passenger for two, tweens will probably like it more.

Adventureland is trying something new and they are off to a good start. They've been adapting as they go along and have already made a few changes to make it all a good time for the Halloween starved Islanders and city folk who road trip out there. To compete in the multi million dollar Halloween haunted house industry in October, you really do need to stand out from the rest. I would highly suggest they take their namesake and milk the fact a movie with zombies in it took place in something similar. Wouldn't you want to go to a working Zombieland attraction? I would.

Nightmare on the Midway is a solid Halloween attraction for families, tweens and those high octane millennials. Riding a roller coaster at night with Jason Voorhees stalking you in is great (this happened!), a few mazes for your jump scares and old school rides that make you all nostalgic.  For a packaged price, the rides and Halloween themed attractions are hard to resist.

Now if we get a few more zombies chasing me around the park, I'd be happy as Carl when got his gun back from Rick in the last episode of The Waling Dead.

The Vitals